
PAFO?
Trapping isn't a system yet, it's really just a proposal we hope to see implemented <shudder> "soon". But at VegasCon 2003, DR Product Manager Solomon and Senior Game Developer Maelona made it clear that trapping in the game will largely mimic real-life methods and urged us to surf the web, looking for info on the subject to get an idea of what we would be looking at for a completed system. Also, a while back one of the GM's (Raenek, I think, but don't quote me on that) said something along the lines of when we are able to carve a skid from wood then we know trapping is close to release.
When trapping actually gets released, I will do my best to keep this page updated with information as it is discovered.
Below you will find a list of links to information mostly dug up by myself with a few tossed in from fellow Rangers, Bluefalcon and Sylviir.
http://wmuma.com/tracker/skills/traps/
http://wmuma.com/tracker/skills/snares/
http://www.therangerdigest.com/Tips___Tricks/Snare/body_snare.htm
http://www.wilderness-survival.net/food-2.php
http://www.geocities.com/roo_two/deadfall.html
http://www.geocities.com/homemadetraps/traps.html
The links below thanks to Bluefalcon:
http://dnausers.d-n-a.net/prepared/trap.html
http://search.netscape.com/nscp_results.adp?source=NSCPTop&query=primitive%20traps
(page o' links)
The link below thanks to Sylviir:
http://directory.google.com/Top/Recreation/Outdoors/Survival_and_Primitive_Technology/Food_Procurement/Trapping/
(another page o' links)
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