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Tanning Data Page

Tanning

Tanning is the craft of turning harvested skins into useful products. These products can range from something as simple as a small pouch to items as elaborate as armor.

I will caution you now. This page and the tanning data page will give all new meaning to what I said on the front page of this site about a "work in progress". As I find new patterns and new skins to add to the charts below, I will add them. As I continue to gain skill and am able to attempt more patterns and do so with more skins, I will post that data here and on the tanning data page, as appropriate. It will quite likely never be "complete" as the game itself is always changing so there will always be something else to skin or perhaps another pattern I haven't gotten to yet. All I can promise is that I will be posting as much data as I can, and hope that it helps whoever might be reading this page.

Here I will explain the basic process and collect information on the skins used as well as the patterns available. Non-armor and non-weapon patterns have no measurable qualities of significant note, one's choice is based primarily on what sort of look they are seeking and possibly the final product's value, which is the combination of the value of the skins themselves, for the most part. Therefore, the majority of the information I collect in detail will be regarding the armor and weapon patterns. You can view that information on the tanning data page.

Each pattern requires a certain number of pieces to complete and each skin provides a certain number of pieces towards a pattern. Below, following the basic procedure for tanning, you will find tables listing the number of pieces per pattern and per skin as well as the value of pelts gained through a "skillful peel" of a creature which was not arranged for skinning first.

For armor patterns, only a "skin" or "hide" can be used and are cured using leather lotion. A skin or hide can also be used for non-armor patterns, but lotion must still be used to cure them. All other skinning products ... pelts, sheepskins, etc ... use pelt potion and cannot be used for armor patterns. Products which aren't skin-like in nature (horns, hooves, teeth, etc) can not be used for tanning at this time. Later on I may consider adding a list of shops where patterns are sold as well as a list of what patterns each shop sells and their current (at the time of publication) shelf price.

~~~ Basic Steps ~~~

Preparation
  1. hold skin in left hand, scraper in right
  2. "scrape my <skin> with my scraper <quick/normal/careful>"
  3. discard ruined skins or those excessively damaged for desired quality, otherwise bundle and save for next phase
  4. repeat 1-4 for each skin
Curing
  1. hold full cleaned (fully scraped) skin in left hand, leather lotion or pelt potion in right
  2. "pour my <potion/lotion> on my <skin>"
  3. repeat #2 until you receive the messaging that the skin has gotten all the salts it needs
  4. stow the skin while it cures; curing time is real-time, not IG time; you do NOT need to stay logged in for the tanning process to complete; however, due to the mechanics that allow this, "a curing <skin>" will not become "a tanned <skin>" until the time has elapsed and you LOOK at itl when looking at it, it will either become a tanned skin or you will be told it needs more time
  5. repeat steps #2-4 for each skin to be cured
Assembly
  1. hold pattern in right hand, skin in left
  2. "put pattern on my <skin>"
  3. hold shears in right hand, skin with pattern on it in left
  4. "cut my <skin>"; if successful, skin will now be "some <pattern> pieces"; LOOKing at the pieces will tell you how many more you need; if first set of stow the pieces, stow them; if second, get first pieces and with one in each hand, "bundle pieces"; if third or later, hold pieces in one hand and bundle in other, then "bundle pieces"
  5. repeat steps #1-4 until bundled pieces become a set when bundled; some patterns will require as many (or fewer) pieces as can be found in a single skin, depending on skin and pattern used; in such a case, finishing the first skin will immediately result in a set instead of pieces and only one repetition will be required
  6. hold the set in your left hand, bodkin in right
  7. "poke my set"
  8. hold bodkin in left hand, thread in right
  9.  "put thread on bodkin"
  10. hold threaded bodkin in right hand and set to be completed in left
  11. "string my set"
  12. repeat #11 until set becomes completed item
  13. stow your bodkin and appraise the final product to see how well it turned out; the descriptor word in front of the item type (homemade, superb, perfect, etc) gives a hint how well it was performed

A couple of notes about this process. First, you scrape a skin with "scrape <skin> with my scraper [quick/normal/careful]". The faster you scrape (quick/normal/careful comes with a 10/20/30 second roundtime, respectively), the more difficult it is and the more likely you will make a mistake. All three speeds teach the same, the advantage of scraping quickly is in spending less time in RT and more time doing something else. Snagging the scraper doesn't mean the end of the world, additional scrapes will teach, and even failed scrapes teach mech lore although only successful ones teach skinning. But for a top-quality product, snagging the scraper does mean you may want to ditch that skin and move on to the next. Should you end up with "a ruined <skin>" the skin is now worthless and you might as well just throw it away.

Also, making mistakes while cutting, poking or stringing the set will lower the value/quality of the final product but you can always finish it unless you make a catastrophic mistake and ruin it. If you are concerned with high quality, start over as soon as a mistake is made, but this means in order to finish a product, you will either have to be very lucky or have skills WELL above the intended level for a particular pattern.

There are too many variables involved for me to even think of trying to quantify the difficulty levels involved, but as a general rule, the more features/complexity/protection (as applicable) an item has, the tougher it's pattern will be to use. For instance, a set of full leathers is tougher to tan than a breastplate. Also, a pocketed hat will be tougher than a normal hat would be.

 

Pattern Pieces Pattern Pieces
Misc.   Armor  
pouch
sack
small sheath
scabbard
knapsack
belt
quiver
sheath
journeypack
harness
backpack
shoe
moccasin
knee-high moccasin
boot
weapon strap
trousers
vest
eyepatch
skirt
hat
pocketed cloak
dress gloves
archer's bracer
headband
bodhran skin
tambourine skin
naqqara skin
temple-drum skin
doumbec skin

2
2
2
3
4
4
4
4
6
5
8
3
*
*
4
1
5
3
1
4
4
*
*
3
1
1
1
1
1
1

long coat
mantled coat
skulking leathers
scaled leathers
leathers
coat
thick coat
aventail
breastplate
protective gloves
greaves
thin mask
helm
full helm
jerkin
tasset
vambraces
brigandine

10
10
9
9
9
10
10
1/2
8
3
3
3
3
3
6
1/2
3
9

Reinforced Armor  
reinforced aventail
reinforced gloves
reinforced greaves
reinforced coat
reinforced breastplate
reinforced helm
reinforced tasset
reinforced vambraces
thick leathers
collared leathers
reinforced leathers

3
5
4
6
9
4
3
4
10


 

Shields   Weapons  
shield

4

sling

1/2

Items marked with a * I was unable to successfuly cut the pieces and as yet have no data on the number of pieces for the pattern.

Items marked with 1/2 were completed with a single two-piece skin and may be a single piece but until leftover pieces are usable or I find a one-scrape skin/hide to use as a test, I cannot yet confirm whether they are 1- or 2-piece patterns.

Skin Values

Skin Pieces Type Value* Top Value**
yvhh la'tami

3

hide

90 dok

298 dok
goblin (Xing)

2

skin

15 kro

 
ship rat

1

pelt

15 kro

 
gargoyle

3

hide

248 dok

 
clouded arzumos

5

pelt

275 lir

 
caracal

3

pelt

200 lir

655 lir
cougar

3

pelt

56 kron

snowbeast

3

pelt

171 dok

jackal

3

pelt

27 dok

rock troll

4

skin

22 dok

antelope

5

skin

81 dok

bison

3

hide

101 dok

grave worm

2

sliver

135 dok

bobcat

1

pelt

62 kron

grass eel

2

skin

21 kron

skunk

1

stripe

12 kron

badger

2

pelt

33 kron

brown bear

4

pelt

62 kron

black leucro

3

hide

437 kron

blue-belly croc

5

skin

100 lir

lesser sluagh

4

hide

20 lir

heggarangi frog

1

skin

7 lir

piruati serpent

5

skin

7 lir

black bear

4

pelt

50 lir

vicious warcat

5

pelt

260 lir

river boa

5

skin

100 lir

silver leucro

3

pelt

60 lir

crimson merrows

5

hide

60 lir

azure merrows

5

hide

70 lir

dark merrows

5

hide

80 lir

blood wolf

3

pelt

112 lir

snow goblin

5

hide

155 lir

fenrae reaver

3

pelt

77 kron

red leucro

3

pelt

333 dok

* value of a capped "skillfully peeled" pelt; max value attainable without arranging
** highest known value of an arranged skin, usually rare and very hard to get


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