Origami Fishing Embroidery

Yea, Though I Walk Through the Valley Fold of D... Oh, Wait ...
For the longest time, mechanical lore has been an underdeveloped and underutilized skill. Several creation systems used it as a factor in success, but they taught very poorly making them a bit frustrating ... you need the skill but couldn't learn it without the drudgery of crushing berries for hours or something similar. Recently we have seen a renaissance of sorts, with more systems using it and all of them teaching it better. One of the biggest (if not THE biggest) improvements came with the revamp of origami.
Origami in DR is relatively simple. All you need is paper to fold and the instructions for the figure you want to fold. The finished figures will deteriorate into wadded pieces of paper if just stored casually, those who want to save their projects for later viewing should get an origami case, the one container they can be safely stored in. Those who fold for the skill and discard the figures anyway, the origami case isn't essential, the paper itself can be stored anywhere and the case itself is actually quite small, it can hardly store more than a few sheets of unfolded paper.
The folding itself comes in two stages: the first fold, and all of the following folds to finish it. The first fold determines what will be made (and can't be changed once done), the finishing folds complete the figure. The first fold uses scholarship and intelligence, the finishing folds use mechanical lore and agility. You learn a little scholarship (not much, other methods are better for scholarship training) from the first fold and a nice amount of mech lore from the finishing folds. It is unknown at this time exactly what skills origami will use/teach in place of mech lore after the split of the skill that is planned, but it has been said that it will likely be artistry and perhaps tailoring (clothworking).
I do not recommend using origami for the purpose of training scholarship. The scholarship exp gained is a nice addition (icing on the cake, as it were) but the amount of scholarship learned compared to the amount of mech learned makes it lean heavily in the favor of mech, not scholarship. Other activities such as studying embroidery patterns, studying spellbooks or reading books in a library ... or just sitting in classes, for that matter ... are much better suited for the gaining of scholarship if that is what you seek.
For the first fold, you hold a piece of paper in one hand and in the other a set of instructions for the figure you want to hold, then STUDY INSTRUCTION. If the figure you are folding is one of the 5 that come in the origami primer, then you instead hold the primer and STUDY <figure> INSTRUCTION, where <figure> is HAT, STAR, FLOWER, FISH or MEDALLION, as applicable. If you don't have sufficient scholarship/intelligence, you won't be able to make the first fold. Each point of intelligence is equivalent to 5 ranks of scholarship for making this requirement.
For the finishing folds, you simply hold the piece of paper you started folding in one hand and FOLD PAPER. Do this as many times as it takes until you either finish the figure or have ruined it beyond all repair and have to start over. If no mistakes are made, it takes seven folds after the initial fold to finish a figure, currently, regardless of which one. Hopefully in the future the system might be readdressed to recognize that more complex and/or larger figures would require more folds to finish. The more mech/agility you have, the less likely you will be to fail to properly complete a fold. A failed fold teches no mech and doesn't count as one of the seven successful steps (obviously, heh) to complete the figure. Each point of agility is equivalent to 2 ranks of mech.
When you look at the instructions you get an idea of your chances to succeed. Although any range for chances of success above "no bets" is sufficient for completing a figure, I would recommend for those using it to train mech that you settle for nothing less than "pretty sure" and the highest pattern you can get "eyes closed" for is best. Otherwise, the extra exp gained by the tougher difficulty is countered by time lost to non-teaching failed folds. Overall the amount learned per time is best using the method I mention ... toughest pattern you can still get "eyes closed" for.
Below you will find a table/calc which shows the patterns in order of difficulty. Enter your ranks of scholarship/mech and how much intel/agility you have, and the chart will adjust to show you whether you can make the first fold (yes/no) and your chances of completing the following folds. At the bottom it will show which pattern is best for training mech. Below all that, you will find the actual formulas used to find all of this. Many thanks to Apu who cracked the system (only days after the revamp, yikes) and found the numbers.
| Pattern | Your Ability | Actual Requirement (without intel/agility mods) | ||||||||
| Name | # | First Fold | Finishing Folds |
First Fold |
No Bets (NB) |
Sticky (S) |
Probably (P) |
Pretty Sure (PS) |
Eyes Closed (EC) |
|
Scholarship required = ((patt# + 1) * 25) - (5 * intel) + 1
Mech required = ((patt# - 1) * 25) - (agil * 2) + success.mod
success.mod = no bets 0, sticky 15, probably 30, pretty sure 40, eyes closed 45
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