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Ranger Magic

 

Book

Abbreviation level pre-req min max max stackable/

~ Protection ~

 spells  prep  prep duration replaceable
Sphere of Protection sop 5 none 5 (65) 13 stackable

~ Animal Abilities ~

             
See the Wind stw n/a none 5 (60) * n/a
Wolf Scent ws n/a stw 5 (60)   n/a
Spider Climb spc n/a stw 8 63   replacable
Caiman Swim cais n/a stw 8 63   n/a
Senses of the Tiger sott n/a stw 5 (60)   n/a
Cheetah Swiftness   (H) cs n/a sott n/a n/a n/a n/a
Grizzly Claw griz n/a stw 12 (60) instant n/a
Bear Strength   (H) bes n/a griz n/a n/a n/a n/a

~ Wilderness Survival ~

             
Hands of Lirisa hol n/a none 3 64 * n/a
Earth Meld em n/a none 8 61   replaceable
Blend blend n/a em 12 n/a n/a n/a

~ Nature Manipulation ~

             
Compost compost 5 none 10 (50) instant n/a
Swarm swarm n/a spc 8 (63) n/a n/a
Harawep's Bonds hb n/a swarm 8 (60)   n/a
Branch Break bb n/a compost 6 (60) instant n/a
Plague of Scavengers pls n/a swarm, compost 10 (62) instant n/a
               

(H) = Held Mana Spell     (S) = Scroll Only Spell

* = still confirming the data, will be posted soon

prep amounts in () are approximate, awaiting final confirmation

~~ If a space in the table is blank, I don't have the data yet - feel free to send any info you would like to see added to ShadowRangerKrin@aol.com ~~

~~ all times are approximate - this is only meant as a guide ~~

~~ Many thanks to Pureblade who discovered the secret to finding spell caps even when you haven't the skill yet; I figured it out about the same time, but he leapt right to testing and confirmed it works ... it made this chart a lot easier to compile ~~

~~ Max prep is the most mana a spell will support and only then if you have the PM skill; you can put more in but it will just leak from the pattern and do you no good, so why waste the attunement? ~~

Thanks to Taffei for putting together the spell tree for me.

What the Spells Do....

~ ~ ~ ~ Protection Spells ~ ~ ~ ~
 
Sphere of Protection sop The Sphere of Protection spell increases the defensive ability of the person it protects, particularly toward offensive spells from the Life realm. At higher levels of skill, you will notice that this spell extends itself to all in your group, allowing you the ability to cover an entire zone of people.
 

 

~ ~ ~ ~ Animal Abilities Spells ~ ~ ~ ~
 
See the Wind stw The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
 
Wolf Scent ws The Wolf Scent spell enhances one's sense of smell, improving the ability to find plants and herbs when foraging. With more skill, one may find that this spell will also help your perception, and with yet greater skill, may aid your scouting abilities.
 
Spider Climb spc The Spider Climb is the first in a series of spells that take on the aspects of insects. In particular, this one will enhance your ability to climb for a while.
 
Caiman Swim cais The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective.

Some tales speak of an ancient spell named 'Breathe Water' that the secondary function of Caiman Swim replaces fully, only without the tragic side effects.
 
Senses of the Tiger sott Senses of the Tiger invokes the essence of its namesake, calling upon that great cat's ferally efficient hunting tactics. When under the effects of this spell, you will have improved reactions and a better ability to stalk... the very qualities of an untamed tiger.

Though the spell itself is quite a basic one, ideal for younger Rangers and their first foray into spellcasting, it is very difficult to extend its power with extra mana.
 
Cheetah Swiftness cs The Cheetah Swiftness spell boosts your reflexes and agility while you hold mana for it. The more mana you hold, the more effective it is. Requires that 5 mana be harnessed to keep the spell in effect.
 
Grizzly Claw griz The Grizzly Claw spell will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, but the force will be greater than what you can normally deliver.

You'll also need to be close to your target or the spell will be wasted, but the trade-off is that the attack will always strike as if you were fully balanced. Sadly, this spell will not help you if you are not in the wilderness.
 
Bear Strength bes The Bear Strength spell requires channeling mana streams, and draws on the power of the beast for which it is named. The more mana held in a localized stream, the more powerful the spell's results. Requires that 10 mana be harnessed to keep the spell in effect.

 

~ ~ ~ ~ Wilderness Survival Spells ~ ~ ~ ~
 
Hands of Lirisa hol The Hands of Lirisa spell is named after the famous Ranger of Lanival's time, devout follower of Kuniyo. She was a great tracker and tireless hunter, and like most Rangers, very adept at surviving the wilds. As such, this spell enhances the caster's ability to skin creatures for a while. Some claim they hear Lirisa's voice when they cast this, urging them on to greater deeds.
 
Earth Meld em The Earth Meld spell will forge a connection to your surroundings, thereby revealing places of concealment you may otherwise miss. It is important to note that the more energy you make available to the pattern, the more powerful it will become. It is at it's strongest when first cast, it's effects lessening over time...

Greater skill with magic will lessen how quickly the insight fades for those of our guild, though not for those who do not walk our path.
 
Blend blend The Blend spell lets you blend into surrounding wilderness so well you'll be invisible. But if you move a muscle, you'll betray your location.

 

~ ~ ~ ~ Nature Manipulation Spells ~ ~ ~ ~
 
Compost compost The Compost spell speeds up the decay of items on the ground, using them to enhance plant growth. The Life mana in the surrounding area will be increased somewhat for a short time as a result.
 
Swarm swarm The Swarm spell is aptly named, for it summons an angry horde of stinging hornets to distract and attack the target. Since the poison from these insects can be virulent, there is thankfully no chance that they will attack anyone aside from their target. Sphere of Protection has been known to completely stop the portion of the the Swarm spell that summons the insects.
 
Harawep's Bonds hb The spell called Harawep's Bonds summons thousands of poisonous spiders which swarm over the hapless victim, trapping it in a sticky web. It is possible the target may be sickened by the venomous bite of the teeming hordes of arachnids, or topple over as his legs are wrapped in webbing.
 
Branch Break bb The Branch Break spell is an extension of the flow of Nature. In time, even the mightiest of oaks falls, and the tallest of mountains crumbles. Much as Compost hurries decay in an area, Branch Break weakens trees and overhanging rocks, causing them to fall on your foes. Be warned that it is much easier to use this spell on trees, as rocks remain sturdier against the inevitable march of Nature's passing. Using this in caverns and the like may also result in the rocks falling upon you if you lack skill!
 
Plague of Scavengers pls The Plague of Scavengers spell summons a horde of ravenous insects to infest fleshy and skeletal undead, eating it away from the inside. It has little effect on living beings and no effect on ghostly undead, but helps the Ranger well enough in ridding nature of the putrid abominations that pollute the world.


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